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Medieval 2 schwert und speer
Medieval 2 schwert und speer












Ideas, betatests, unit balance, involved at conceptual implementation: Wolf & alienrocĪdvice, ideas, betatests, involved at conceptual implementation: GardenVaderĪdvice, ideas, betatests, involved at conceptual implementation: Amon Amarth 93Īdvice, ideas, betatests, involved at conceptual implementation: Imperator BobĪdvice, ideas, texte, betatests, involved at conceptual implementation, translation master: Ford Prefect Graphics, skinning, unit balance, translation, advice, ideas, involved at conceptual implementation, betatests: Robineos Member of the first hour, advice, ideas, involved at conceptual implementation, betatests: German Please consider, that this are not all changes, the complete list of them can be found in the readme.įounder, Modleader, mechanic KI, events, scripting, ideas: Rheumafuzzy Mod is aviable in German and English language Integrated heroes (William Wallace, Richard Lionheart, Saladin) AI attitude when recruiting adapted (balanced armies, not to much of one troop type) Improved battle engine, twice adapted completely Every unit datas, unit upgrades and subsistance costs addapted, and modulated to the new SuS AI Better AI of the Rebels, constructs now actively buildings and is recruiting new troops Many new events, where you can decide something, like modulating the level of difficult individually (Field costs, building costs, Garrison script, and many others) Stone forts with 10 subsistence free units AI is not as fast annihilated by other AI factions / will no longer die out Changed starting conditions and positions New units and new integrated for all factions Graphical advancements (clouds of dust, gunshot residue, stick arrows in the earth are longer visible, )

medieval 2 schwert und speer

Many new loadingscreens, eventpictures, interface and ingame graphics Historical correct banner, buttons, flags Mercenary House as new building (constructable after an decition) New ship, general and castle models at the strategic map 8 new playable factions: Lithuania, The Teutonic Order, The kingdom of Jerusalem, Kiew, Ireland, Norway, The Prinicpality of Antioch, Mongols integrated playable

medieval 2 schwert und speer

Probably the best AI at the strategic map, a few times adapted completely This has been achieved with the following features: The aims of the mod is it, to advance the Vanilla campaign, and to boost the fun when playing the mod into immeasurably. The modleader Rheumafuzzy and his team worked over one year to it, and the result is simply great. Like you can see in the name, this is a German mod.

medieval 2 schwert und speer medieval 2 schwert und speer

It is going to happen, that the new, final version of Schwert und Speer will be released, it is called Schwert und Speer Ultimate.














Medieval 2 schwert und speer